Research
Scientific studies on computer graphics and animation
Marie Curie Fellow @ TU Wien
Author of Bagnon, PetTracker, OmniCC, Scrap
I'm an early-stage researcher at the Vienna University of Technology.
My current research focuses on using deep learning for optimizing real-time rasterization and building intelligent tools for 2D animation. Outside of research, I am primarily known for being the developer of several major addons for World of Warcraft, with millions of downloads worldwide. I started programming at a young age and since then I conciliated work with studies.
Scientific studies on computer graphics and animation
Third party plugins and open libraries for the famous game
Open-source tools and small personal game projects
Sites and web applications I volunteered to do