Research

Scientific studies on computer graphics and animation

My research interests include real-time and photorealistic rendering, facial reconstruction, skin deformations, data driven animation and procedural methods. My current research focuses on modeling realistic humans, particularly reconstructing, animating and rendering human skin.

Interactive Animation of the Eye Region

Master Thesis, University of British Columbia
Published September 2016

Interactive Gaze Driven Animation of the Eye Region

ACM Web3D '16 Proceedings of the 21st International Conference on Web3D Technology
Published July 2016

Gaze Driven Animation of Eyes

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015
Published August 2015

Error Analysis of Precomputed Radiance Transfer for Deforming Geometry

Undergraduate Research Project, McGill University
Published July 2013

Not Published

Here are the working titles of other research topics I worked on, but did not have the chance to deepen enough or submit for publication. Instead of the publisher, the research laboratory or institute where the research was performed is listed.

Facial Reconstruction using Single Light-Field Image

Institute of Systems and Robotics, University of Coimbra
February 2017 - May 2018
a year

Precomputed Radiance Transfer for Geometry with Pose Varying Subsurface Properties

Computer Animation and Interaction Capture Lab, McGill University
May 2013 - October 2013
5 months