Scientific studies on computer graphics and animation

My research interests include real-time and photorealistic rendering, facial reconstruction, skin deformations, data driven animation and machine learning based methods. My current research focuses on modeling realistic humans, particularly reconstructing, animating and rendering human skin.

Interactive Animation of the Eye Region

Master Thesis, University of British Columbia
Published September 2016

Interactive Gaze Driven Animation of the Eye Region

ACM Web3D '16 Proceedings of the 21st International Conference on Web3D Technology
Published July 2016

Gaze Driven Animation of Eyes

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015
Published August 2015

Not Published

Other research projects I worked on. Instead of the publisher, the research laboratory, institute or company where the research was performed at is listed.

Domain Agnostic Automated Analytics

Critical Software
September 2018 - Present
3 months

Facial Reconstruction using Single Light-Field Image

Institute of Systems and Robotics, University of Coimbra
February 2017 - May 2018
a year

Precomputed Radiance Transfer for Geometry with Pose Varying Subsurface Properties

Computer Animation and Interaction Capture Lab, McGill University
May 2013 - October 2013
5 months

Error Analysis of Precomputed Radiance Transfer for Deforming Geometry

Undergraduate Research Project, McGill University
January 2013 - July 2013
6 months