Research

Solving problems on computer graphics and machine learning

My research interests include real-time rendering, animation and machine learning. My earlier research focused on modeling realistic humans, particularly reconstructing, animating and rendering human skin in real-time. My more recent focus lied on exploring new research directions, such as using deep learning to optimize real-time rendering and improve animation production.

Re:Draw - Context Aware Translation as a Controllable Method for Artistic Production

33rd International Joint Conference on Artificial Intelligence
Published April 2024

Training and Predicting Visual Error for Real-Time Applications

Proceedings of the ACM in Computer Graphics and Interactive Techniques
Published May 2022

Cost Volume Refinement for Depth Prediction

25th International Conference on Pattern Recognition
Published January 2021

Interactive Animation of the Eye Region

Master Thesis, The University of British Columbia
Published September 2016

Interactive Gaze Driven Animation of the Eye Region

ACM Web3D '16 Proceedings of the 21st International Conference on Web3D Technology
Published July 2016

Gaze Driven Animation of Eyes

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015
Published August 2015

Supervision

Thesis topics of students I have supervised or am currently supervising.

Calvin Metzger, Master Thesis

Keyframe Vectorial Reconstruction
March 2021 - Present
3 years

Felix Krugler, Master Thesis

Reconstructing Production Data from Traditional Limited Animation
April 2020 - March 2023
3 years

Dominik Hanko, Bachelor Thesis

Higher Detail in Hand-Drawn Animation
October 2019 - April 2020
6 months

Yanik Thurner, Bachelor Thesis

Feature Detection of Drawn Characters
December 2019 - March 2020
3 months

Manuel Wieser, Bachelor Thesis

Classification of 2D Animation using Contour and Distance Fields
August 2019 - December 2019
4 months

Additional Work

Other research projects I worked on, which either weren't published or aren't suited to the traditional publication list.

Precomputed Radiance Transfer for Geometry with Pose Varying Subsurface Properties

Computer Animation and Interaction Capture Lab, McGill University
May 2013 - October 2013
5 months

Error Analysis of Precomputed Radiance Transfer for Deforming Geometry

Undergraduate Research Project, McGill University
January 2013 - July 2013
6 months