Research
Solving problems on computer graphics and machine learning
My research interests include real-time rendering, animation and machine learning. My earlier research focused on modeling realistic humans, particularly reconstructing, animating and rendering human skin in real-time. My more recent focus lied on exploring new research directions, such as using deep learning to optimize real-time rendering and improve animation production.
Re:Draw - Context Aware Translation as a Controllable Method for Artistic Production
Training and Predicting Visual Error for Real-Time Applications
Cost Volume Refinement for Depth Prediction
Interactive Animation of the Eye Region
Interactive Gaze Driven Animation of the Eye Region
Gaze Driven Animation of Eyes
Supervision
Thesis topics of students I have supervised or am currently supervising.
Felix Krugler, Master Thesis
Dominik Hanko, Bachelor Thesis
Yanik Thurner, Bachelor Thesis
Manuel Wieser, Bachelor Thesis
Additional Work
Other research projects I worked on, which either weren't published or aren't suited to the traditional publication list.