Software Engineer, Critical Software
Sep, 2017 - Present
Joined: Sep, 2017
Computer Vision Researcher, Institute of Systems and Robotics
Feb, 2017 - Apr, 20181 year 2 months
Researched facial reconstruction using light-field cameras, optimization and machine learning.
Implemented a system that generates 3D models from single light field photographs, with both an automated API and a manual user friendly interface.
Joined: Feb, 2017
Left: Apr, 2018
1 year 2 months
Teaching and Research Assistant, University of British Columbia
Sep, 2014 - Nov, 20162 years 2 months
Researched at Sensorimotor System Lab.
Taught CPCS 314: Computer Graphics.
Joined: Sep, 2014
Left: Nov, 2016
2 years 2 months
Undergraduate Researcher, McGill University
May, 2013 - Sep, 20134 months
Joined: May, 2013
Left: Sep, 2013
Software Engineer Intern, DeltaEngine
Aug, 2012 - Nov, 20123 months
Implemented the first versions of the C++ port of the engine.
Developed a system for automatic conversion of games in C# into C++.
Joined: Aug, 2012
Left: Nov, 2012
Technical Specialist, Curse Entertainment
Apr, 2012 - Apr, 20131 year
Selected and written articles on open source gaming software.
Performed interviews with the developers of spotlighted software.
Worked with the product manager, lead editor and the video team to ensure new items were published on a weakly basis.
Joined: Apr, 2012
Left: Apr, 2013
Open Source Developer, Self-Employed
Aug, 2006 - Present
Over 90 million downloads.
Created more than 20 different projects.
Joined: Aug, 2006