Marie Skłodowska-Curie Fellow, Institute of Visual Computing & Human-Centered Technology, Austria
May, 2019 - Sep, 20234 years 4 months
Researched at the Technology University of Vienna as part of the european-wide EVOCATION consortium, combining responsabilities at the institute and consortium.
Pioneered a novel research topic and supervised three undergraduate and two graduate student theses on it.
Sucessfully built and led collaborations with other research institutions, industry and artists as appropriate to each publication.
Expected official PhD graduation ceremony in Spring 2024.
Software Engineer, Critical Software, Portugal
Sep, 2018 - Nov, 20182 months
Responsible for initial R&D of a big-data analytics project using automated machine learning.
Computer Vision Researcher, Institute of Systems and Robotics, Portugal
Feb, 2017 - Apr, 20181 year 2 months
Researched facial reconstruction using light-field cameras. Implemented system and UI to generate 3D models from single light field photographs.
Research and Teaching Assistant, The University of British Columbia, Canada
Sep, 2014 - Nov, 20162 years 2 months
Researched at Sensorimotor System Lab, supervised by professor Dinesh Pai, where I continued the work on skin simulation I had started at McGill. Redesigned the CPSC 314 Computer Graphics course to its current form and taught it each year.
Research Assistant, McGill University, Canada
May, 2013 - Sep, 20134 months
Worked at the Computer Animation and Interaction Capture Lab during my second year of undergrad, supervised by professors Paul Kry and Derek Nowrouzezahrai, where I researched the use of machine learning for real-time skin simulation.
Junior 3D Engine Developer, DeltaEngine, Germany
Aug, 2012 - Nov, 20123 months
DeltaEngine was an in-house C# engine developed by the german videogame studio MobileBits. Was single-handedly responsible for the development of the first C++ build of the engine.
Technical Columnist, Curse Entertainment, California
Apr, 2012 - Apr, 20131 year
Successfully leveraged my established reputation in the industry to contribute weekly developer opinion pieces to the front page of a major gaming news website. Responsibilities included staying on current trends, conducting developer interviews, and crafting engaging content to inform a large audience.
Author & Founder, Jaliborc's Workshop
Aug, 2006 - Present
Created third party software for World of Warcraft in middle school, which quickly blew up in popularity, accidentally starting my career. Currently distributed by Overwolf.
Single-handedly designed and developed user-apps, entire frameworks, a search engine, a system emulator and other libraries and tools.
Led hired and volunteer artists, translators and programmers to achieve product vision. Ocasionally collaborated with other developers.
Over 300 million total installs. Responsible for more than 38 products, such as Bagnon, Scrap, OmniCC and PetTracker.